
There is a lot of contradictory info out there. I’m about to use the scrolls to pick the upgrade and wanted some feedback.NP. It seems like this would alleviate the need to waste a healer’s precious heals on this damage sponge of a character 🙂 Just my 2 cents. He’s almost always going to be missing some HP due to him taking 50% of the damage for the rest of the team and enemies (especially arena) are consistently applying even the smallest of heals to themselves. Conversely, “Shadow Heal” heals him 6% of his HP every time an enemy heals themselves. A 50% chance to remove 1 debuff if he loses 25% of his max HP from one enemy skill when he’s already passively cleansing himself and most debuffs that impact his main job (apply counterattack and protect the rest of the team) don’t last more than one turn. I’m wondering why “Resurgent” was selected in lieu of “Shadow Heal”. Raid Shadow Legends Skullcrusher Champion Guide by Choflyīased on the very high defense/HP of Skullcrusher, and his passive “Decreases the duration of all debuffs on this Champion by 1 turn.” at the start of his turn. Skullcrusher Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Skullcrusher Equipment Guide Arena, Doom Tower, Faction Wars Increases Ally RESIST in Faction Crypts by 45. Places an buff on this Champion for 1 turn.ĭecreases the duration of all debuffs on this Champion by 1 turn. Places a buff on all allies except this Champion for 2 turns.

Places a 50% buff on all allies except this Champion for 2 turns. Places a 50% debuff if the target’s DEF is lower than this Champion’s.
